Showing posts with label changes. Show all posts
Showing posts with label changes. Show all posts

Sunday, April 4, 2010

Big Changes

First off, I know its been awhile since I have posted. The reason being is that I was waiting for Max to come home for spring break. He has come and gone, and we were able to get some cube in while he was here. The two of us took the comments that people had been making and sat down and made a ton of changes. This latest group of changes greatly increases that power of each color as well as the cube over all. For each of these new cards, both Max and I agreed on putting them in.

In
White
Armageddon
Crovax, Ascendant Hero
Harm's Way
Mistmeadow Skulk
Stoneforge Mystic
Hokori, Dust Drinker
Breath of Life

Blue
Trinket Mage
Future Sight
Ancestral Visions
Court Hussar
Gilded Drake
Upheaval
Bonded Fetch
Exclude
Kederekt Leviathan
Jace, the Mind Sculptor

Black
Entomb
Living Death
Necromancy
Buried Alive
Twisted Abomination
Korlash, Heir to Blackblade
Cemetery Reaper
Crypt Champion
Mutilate
Grinning Demon

Red
Urza's Rage
Word of Seizing
Dragonmaster Outcast
Gathan Raiders
Sulfur Elemental
Arc-Slogger
Ghost Fire

Green
Stunted Growth
Exploration
Molder Slug
Defense of the Heart
Elvish Visionary
Dosan, The Falling Leaf
Thornweald Archer
Mire Boa
Strength of the Tajuru
Seedborn Muse

Other
Firemane Angel
Flamekin Zealot
Mirari's Wake
Fires of Yavimaya
Woolly Thoctar
Golgari Guildmage
Wand of the Elements
Volrath's Stronghold
Ensnaring Bridge
Everflowing Chalice
Tangle Wire

Out
White
Otherworldly Journey
Pulse of the Fields
Soltari Visionary
Guardian Seraph
Adarkar Valkyrie
Return to Dust
Commander Eesha

Blue
Welkin Tern
Stormscape Apprentice
Impulse
Drift of Phantasms
Govern the Guildless
Horizon Drake
Boomerang
Sejiri Merfolk
Treasure Hunt

Black
Wrench Mind
Nightscape Familiar
Mesmeric Fiend
Nightscape Battlemage
Strangling Soot
Necravolver
Rise from the Grave
Phyrexian Plaguelord
Ashling, the Extinguisher
Diabolic Servitude

Red
Ghost-lit Raider
Yuki-Onna
Lightning Axe
Slavering Nulls
Stalking Yeti
Skirk Marauder
Rakavolver

Green
Caller of the Claw
Bestial Menace
Centaur Chieftain
Evolution Charm
Spike Weaver
Sylvan Scrying
Anavolver
Centaur Glade
Yavimaya Dryad
Ravenous Baloth

Other
Bull Cerodon
Razia, Boros Archangel
Mycoid Shepherd
Apocalypse Hydra
Uril, the Miststalker
Rendclaw Trow
Mindwrack Liege
Cabal Coffers
Pithing Needle
Platinum Angel
Triskelavus

Monday, March 1, 2010

Thoughts

Alright, so after playing with the new cards, it is becoming clear that some things are just not being played. In an effort to take out some cards that have been going 15th as well as making some improvements, here are some changes to consider.

False Orders out (it was short lived, just wanted to give it a try) - Ball Lightning in
Skulking Ghost out - Bloodghast in
Sengir Nosferatu out - Braids in
Aura of Silence out - Land Tax in
Swerve out - Double Negative in

Just something to try
Wasp Lancer out- Sygg in

Sunday, January 31, 2010

Changes - Blue

Though I agree with most of the additions, I find a major fault in the new blue. Blue is now only 44% creatures, which is far too low. I think Blue needs to get back up to 50% creatures, meaning that 5 spells need to turn into creatures. I also noted that blue has exactly three creatures that one would realistically play for less than 3 mana (Willbender never gets played face up).
Spells to come out, IMO:
Remand
Tolarian Winds (it's card disadvantage, blue has better ways to discard unused land)
Perilous Research
two of: Deep Analysis, Careful Consideration, Sift, Foresee (too much redundancy)

Creatures to consider, with my preferences in BOLD:
Aquamaeba (not stellar, but only costs 2 and is a discard outlet for recursion decks)
Sejiri Merfolk
Aven Fisher
Aven Fogbringer
Phantom Monster
Belltower Sphinx
Briarberry Cohort
Cheatyface (I snuck it onto this list without you noticing, now it's in the cube)
Cloud Spirit
Crookclaw Transmuter
Djinn of Wishes
Errant Ephemeron
Fathom Seer
Infiltrator il-Kor
Linessa, Zephyr Mage
Magus of the Future
Parasitic Strix
Phantom Monster
Phantom Warrior
Plaxmanta
Possessed Aven
Riptide Survivor
Soratami Rainshaper
Tradewind Rider
Voyager Drake
Wall of Frost
Welkin Tern

Tuesday, January 26, 2010

Changes - Blue

So everyone I have been drafting with seams to think Thieving Magpie is terrible, so lets try something else:

Voidmage Prodigy in - Thieving Magpie out

Neither of these are that exciting, but the Prodigy had so far had a much higher approval rate.

Monday, January 18, 2010

Changes - Blue

So at one point this came out, and things have gone full circle and a worse card has some how taken its place:

Thirst for Knowledge in - Dream Cache out

This is more or less a no brainer.

Monday, January 11, 2010

Changes - Artifacts

So Grim Monolith has been a great addition to the Cube, and it got me thinking about getting this card in:

Mana Vault in - Bonesplitter out

So not only does Mana Vault seam like a better Grim Monolith, but Bonesplitter is both by far the weakest equipment and is almost never played. I am looking forward to giving Mana Vault a try!

Friday, January 8, 2010

Changes - Multi Color

So we were talking and decided that Black does not need more things that kills itself. This change is also moving away from something that this combination does not really want to do.

Wydwen, The Biting Gale in - Moroii out

While Wydwen did get worse with the new rules changes, she is still more versatile than Moroii. For the most part Moroii was also not played all that often. U/B is also not a super aggressive color pair and Moroii is sorta awkward in that sense as well. Black has a ton of cards that do damage to itself, and Moroii was by far was the weakest of them. These two cards are very similar but Wydwen just does more and is more resilient.

Thursday, January 7, 2010

Thoughts

So here are some cards that Max and I are on the edge about. Some of them we want to give a try and don't know what to take out. For others, we know what they would replace but aren't sure if they are better. And lastly, some just seam good but we have no idea if they should even be in.

Thirst for Knowledge
Perilous Research
Voidmage Prodigy
Viashino Cutthroat
Viashino Sandstalker
Rain of Salt
Glare of Subdual

I could see any of these cards being in (well maybe not Rain of Salt, but if others think its good I would be down to try it), but we don't really know what should go out to make room. Post people! Let us know your opinion about these cards and your thoughts if you think you have a good swap.

One more thing, we do feel that we have enough counters in the current cube, so if the Voidmage were to come in one of the first things to consider going out would be another counter, but other suggestions are welcome as well.

Something that is more of a discussion is this:


Is 3 for 3 divided better than 4 for 4 divided?
Let us know what you think because we are not really sure!

For each of these, Max and I will make changes that we think are correct. If we get any feedback we will also take that into consideration when making our decisions.

Changes - Green

So Max and I were looking over the Green slot and noticed that we only have two things that cost 6, a good solution that we came up with is this:

Rampaging Baloths in - Spectral Force out

The Spectral Force has never been played that much, and often ended up being a sideboard card. The Baloths on the other hand is really cost efficient with a highly relevant ability. I also have a little issue with the Force having that black restriction as well. In addition, I have been wanting to get the Baloths in and this seams like a good replacement.

Monday, January 4, 2010

Changes - Black

This change comes from a reminder by Findlay that better removal spells have been printed:

Eyeblight's Ending in - Dark Banishing out

This is a good replacement and one that should have been made sooner. While Dark Banishing does not allow for regeneration, I think the only creature that actually has regenerate is Troll Ascetic which can't be targeted anyway. That said, we for sure have more black creatures then both creatures with regenerate and creatures that count as elves.

Wednesday, December 30, 2009

Changes - Green

So we don't even have the cube together and we already want to make the first change:

Plow Under in - Hunting Pack out

Hunting Pack was hardly played to begin with, and neither Max or I are huge fans. Plow Under seams like a card that we all forgot about; it seams like just the sort of power boost that green could use.