Saturday, January 23, 2010

Response

This post is responding to Jasper's post on the Thoughts post right below this one.

The Swaps
For the most part all those cards were in at one point and were taken out. Blightning is just not super strong as a one of, and the Specter can be a pain in the ass and something that needs to be answered quickly (it owned me in the draft we did on Friday). As for adding the counters, you are right, I dont think more counters are needed. Undermine vs Soul Manipulation, while Soul Manipulation can only hit a creature, the two for one I think is better than the 3 life drain. Withered Wretch was once in and was not that amazing. Oona's Prowler is really good in an aggressive deck and can hit really hard. Armadillo Cloak Suffered from being an enchantment, not to mention that Behemoth Sledge is better in almost every case.

Other Cards
Out of this list of cards, the ones that standout to me are:
Samurai of the Pale Curtain
Knight of the White Orchid
Seedborn Muse
Aura of Silence

Cards to cut
1. Brigid is amazing. While most creatures have more than two toughness, Brigid still makes combat a nightmare. You cant really attack into or block when Brigid is on the other side.
2. I would be open to taking out Return to Dust, but keep in mind that we do need artifact and enchantment removal. Return to Dust does remove things from the game which is relevant as well as being able to hit multiple things. Maybe bring Aura of Silence in over this?
3. Impulse and Telling Time, I am not that thrilled by either of these cards. The draw that would go in over these would need to be low costed, maybe Desperate Research (which I want to try anyway) or Frantic Search. Let me know what you think of these two. I could see adding a more powerful sorcery draw spell (Tidings maybe?), but I don't want to put in that much slow draw effects. Maybe a cheaper one and an expensive one?
4. Rite of Replication can win games out of nowhere and is a really interesting effect. It is a great late game card that if kicked (which happens all the time) is nuts.
5. Attrition is really underrated, another one that can just win games unless answered. Give this one a try, then let me know what you think.
6. Caller of the Claw, I could see this dude going out. He is also not that thrilling but does have a unique effect in green that provides a good out to wrath effects.
7. Darksteel Pendant is solid, it gives colors other than blue the ability to dig. I could see it going out, but I would be sad to see it go.

Pit Fighters
The only one of these dudes that I could maybe see going in is Jereth. He seams more or less unkillable which is a good thing. I just don't think the other do enough; granted if they live they are all great, but for the most part they just die to most removal, which is not a good quality in something triple costed. On that note, we don't want to add that many triple costed cards and white already has Akroma, so I don't know about even Jereth.

Man Lands
I like these, I am a huge fan of man lands to begin with. I do think that these would need to go into their respective colors and not the land section. Give me some ideas for swaps of these and ill let you know what I think. Maybe Tree Top Village goes in for Caller of the Claw? Nothing for the other two off the top of my head.

Artifact Accelerators
The two of these that I like the most are Coalition Relic and Worn Powerstone. If enough people want Black Lotus out then we could put one of these in over that for sure. I have yet to try Mana Vault (I would want to see it played first) which might just not be that good because of the upkeep untap, so I could see that going out for of these also. If someone has a good swap idea for these let me know.


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